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Showing posts with label Pandora. Show all posts
Showing posts with label Pandora. Show all posts

Thursday, December 15, 2022

New Tree of Life Show in Celebration of “Avatar” Debuts

 by Beth Keating

News

DisneyBizJournal.com

December 15, 2022

 

There are a lucky few guests who’ve actually been able to catch the Tree of Life Awakenings show at Disney’s Animal Kingdom during the year, in part because, for a portion of the year, it simply doesn’t get dark enough to see the show before the Animal Kingdom closes up shop for the evening.  If you’ve been fortunate enough to be there when the sun goes down on the savannah, you’ve been treated to a special “kiss goodnight” with Awakenings. The uplifting  scenes of adorable woodland creatures, projected onto the tree, share short vignettes, and are a dazzling way to wrap up your Animal Kingdom day.

 

With the new Avatar: The Way of Water movie premiering this week (Friday, December 16), Animal Kingdom is incorporating a new story sequence into Awakenings as darkness descends on the park. The Tree of Life is celebrating the characters from the new movie, and you’ll even get a sneak peek at scenes from the new film.  We got a look on Wednesday night and the accompanying video at least provides an idea of what it looks like (obviously, it’s far better in person).



Like the Valley of Mo’ara in the Pandora area of the park itself, the tree is filled with vibrant, glowing colors as the scenes unfold on the bark of the Tree of Life. The new limited time segment was produced by Lightstorm Entertainment in collaboration with Disney Live Entertainment.

  

The Tree of Life Awakenings begins at sunset (roughly 6:00 p.m.), and repeats in a continuing loop (about every ten minutes) until park close, so you can stay as long as you’d like, or just pop in for a few minutes on your way through Discovery Island.   

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Beth Keating is a theme parks, restaurant and entertainment reporter for DisneyBizJournal.

 

Thursday, September 15, 2022

If You Haven’t Seen “Avatar” on the Big Screen, Now’s Your Chance

by Beth Keating

News

DisneyBizJournal.com

September 15, 2022

 

The first time our boys rode “Flight of Passage” at Disney’s Animal Kingdom, they hadn’t seen the 2009 Avatar movie that the ride is based on.  And while, strictly speaking, you can thoroughly enjoy this amazing ride without having seen the movie, it certainly helps to have the origin story for the spectacular land of Pandora.  (Seriously, don’t miss Flight of Passage… it is arguably one of the two best rides at Disney World.)

 

If you want the opportunity to see the Avatar movie on the big screen, now’s your chance.  Avatar will be back in select theatres in 4K High Dynamic Range on September 23, and will run through October 6. Avatar is rated PG-13.  It’s the top-grossing film of all time, at $2.84 billion in ticket sales, according to The Hollywood Reporter




Avatar was written and directed by Academy Award winner James Cameron, and stars Sam Worthington, Zoe Saldaña, Stephen Lang, Michelle Rodriguez and Sigourney Weaver.  The film was nominated for nine Academy Awards, including Best Picture and Best Director; and won three Oscars for Best Cinematography, Production Design and Visual Effects.

The four – yes, four -- sequels to Avatar are currently in production, and will no doubt bring even bigger crowds to the already popular land of Pandora at Animal Kingdom.  The first of the sequels, Avatar: The Way of Water, is expected December 16, 2022, having been previously pushed back several times.

 

In addition to “Flight of Passage,” where guests take a 3D ride on the back of their very own mountain banshee through the Pandoran landscape, the land also includes the slower moving “Na’Vi River Journey,” a boat ride that takes visitors past the bioluminescent flora and fauna of Pandora in search of “the Shaman of Song,” an animatronic that is so lifelike many guests mistake her for an actual cast member.  The rest of the Valley of Mo’ara, especially at night, wows visitors with plunging waterfalls, floating mountains, and, if you are lucky enough to be there after dark, a stunning glowing landscape.  Stop in at the Satu’li Canteen, the former “mess hall,” for some of the coveted cheeseburger pods, or grab a glass of Hawkes’ Grog Ale, a green shaded draft beer brewed just for the land of Pandora.

 

If you missed the movie in the past, now’s your chance to catch up before the storyline continues on… or just so you know what’s happening at Animal Kingdom.

 

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Beth Keating is a theme parks, restaurant and entertainment reporter for DisneyBizJournal.

 

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Thursday, May 23, 2019

Which Reality Does Disney Prefer?

by Ray Keating
Analysis
DisneyBizJournal.com
May 23, 2019

Which “reality” does Disney prefer? When looking at a company that deals in fantasy, sci-fi, animation and storytelling in general, such a question could mean a lot of different things. But in this case, it’s about which real-world technology best sweeps people away into a fantasy – virtual reality (VR) or augmented reality (AR)?


Zeroing in on the technology, PCMag.com offered a nice comparison of VR and AR, summing things up this way: “Virtual reality and augmented reality accomplish two very different things in two very different ways, despite the similar designs of the devices themselves. VR replaces reality, taking you somewhere else. AR adds to reality, projecting information on top of what you're already seeing.”

Applying the terms to theme parks, virtual reality basically is about the use of some kind of goggles or headsets to place people in a completely separate reality. In contrast, augmented reality – at least as far as Disney views it – is more about using technology, surroundings and scale to create an immersive experience that is still attached to the real world, if you will.

CEO Bob Iger has made it clear where Disney is on VR vs. AR, including comments at the 6th Annual MoffettNathanson Media & Communications Summit last week (May 14). 

Iger was asked: “I guess the question is, as AR/VR become more commonplace, how do you manage the parks differently, right? How do you think about where AR is more prevalent or VR is more prevalent?” 

Iger actually had a good deal to say in response, making clear that Disney very much favors AR.

He answered: “I think the first thing that you have to consider about our parks and the Avatar experience, the Star Wars experience, the Cars experience, I think they're all great examples of this, is we're not trying to fake immersion into a place, into a land or into an interaction with characters. We're trying to make it as real as possible, with as much scale as possible. Because we think that as you enter one of these lands with rock formations that are multiple stories high and characters – real characters walking around that you can actually interact with – and experiences that you can travel through, that there's a wow factor there that is much greater than we could ever achieve with VR. Because VR, while you can have a compelling experience in terms of what you see and, to some extent, what you feel, it's never going to be as great as actually being in something.”

He went on to add: “I was just at Galaxy's Edge on Saturday morning, walking through it, and it's just staggering what we've done. We actually give you the feeling of being in a place at the outer edge of the galaxy. And you can go into a bar, that's the Cantina, and order a drink with characters walking around that you’ve seen in the movies. And I just think, personally, it's hard to drink when you have VR glasses on. They're dangerous.”

Iger, however, did note: “And on AR, I think there are opportunities there to augment reality with technology, and we'll do it in a variety of different ways. Whether it ends up in the case of Avatar and the Flight of Passage, which is the banshee experience, you're wearing 3D glasses, and it's not quite I guess, in a way that's AR, it gives you augmented reality that's 3D, and you feel more immersed in it with those glasses on. There are more opportunities for that in our parks.”

Clearly, Disney’s concern, as declared by Iger, is not producing something that’s “fake,” but instead wanting to make sure that visitors come away with a Disney “wow” factor. Iger declared, “And I think just when you think about the brand equation of the Parks and Resorts, and people coming in and just thinking ‘wow, how did they do that?’ Or, only we can do that. That's a big part of the value equation. And we do not want to stray from that or abandon that.”

When you consider undertakings as diverse as Cars Land, Pandora and Galaxy’s Edge, it’s hard to argue with Iger and Disney’s take on the VR vs. AR debate.

Ray Keating is the editor, publisher and economist for DisneyBizJournal.com, and author of the Pastor Stephen Grant novels. He can be contacted at  raykeating@keatingreports.com.


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